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Croft Original Pale Cream Sherry 75cl Bottle

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a b Cohen, Mark (24 April 2000). "Lara's Home in Cyberspace". Lara Croft: The Art of Virtual Seduction. Prima Publishing. pp. 59–63. ISBN 978-0-7615-2696-4. Eidos's German branch and the KMF agency handled marketing for Lara Croft. [116] According to Eidos, no focus groups or scientific studies were consulted when devising the marketing strategy for the character. [117] Eidos marketing manager David Burton oversaw marketing efforts, which attempted to portray the character as attractive and pleasant. However, interaction with the press, especially those in Europe, resulted in less clothing depicted in promotional images. [13] Concerned with diluting Croft's personality, Eidos avoided products it felt did not fit the character. [116] Ian Livingstone, Eidos's product acquisition director, commented that the company declines most merchandising proposals. He stated that Eidos primarily focused on game development and viewed such promotion outside video games as exposure for the character. [118] Following Square Enix's acquisition, Eidos's marketing duties were transferred to the Square Enix Europe subsidiary. [63] [64] As part of the second reboot, Crystal Dynamics planned to align all products, promotions, and media ventures with its new version of the character. [62] Staff. "Gaming Evolution – Lara Croft". 1UP.com. Archived from the original on 4 June 2011 . Retrieved 9 March 2010. Lara Croft Selected as Spokesmodel for the Skin Cancer Awareness Foundation" (Press release). GameSpot. 4 May 2006. Archived from the original on 12 September 2007 . Retrieved 8 March 2010. Lara Croft is a character and the main protagonist of the video game franchise Tomb Raider. She is presented as a highly intelligent and athletic British archaeologist who ventures into ancient tombs and hazardous ruins around the world. Created by a team at British developer Core Design that included Toby Gard, the character first appeared in the video game Tomb Raider in 1996.

Steinman, Gary (October 2008). "Tomb Raider: Underworld Preview". PlayStation: The Official Magazine. No.11. Future Publishing. p.48. Schedeen, Jesse (17 November 2008). "The Many Looks of Lara Croft: Videogames". IGN. Archived from the original on 4 February 2009 . Retrieved 17 June 2010. Staff (September 1997). "The Top 25 PlayStation Games of All Time". PlayStation Magazine. No.1. US Imagine Publishing. p.34.a b Staff (2003). "Lara Croft: Tomb Raider". Play Magazine Presents Girls of Gaming. Fusion Publishing (1): 62–63. Gaudiosi, John (December 2002). "Spin: Now Playing". Official U.S. PlayStation Magazine. No.63. Ziff Davis. p.72.

a b Gibson, Ellie (18 March 2010). "Lara Croft and the Guardian of Light Preview". Eurogamer. Archived from the original on 4 June 2010 . Retrieved 26 January 2011. Verity Burns (14 April 2011). "Neneh Cherry – Weird celebrity gaming facts". MNS games. Archived from the original on 18 April 2011 . Retrieved 1 September 2013. Ryan, Joal (13 October 2016). "30 best female video game characters, ranked". CNET . Retrieved 13 July 2021. a b c d e Schedeen, Jesse (28 August 2008). "The Many Looks of Lara Croft – Live Action". IGN. Archived from the original on 6 January 2010 . Retrieved 23 July 2009.Buffa, Chris (23 January 2009). "Top 25 Game Archetypes: The smart and sexy heroine". GameDaily. Archived from the original on 20 July 2018 . Retrieved 2 March 2010. a b Staff (7 July 2009). "Square Enix Europe formed". Computer and Video Games. Archived from the original on 26 October 2012 . Retrieved 26 January 2011.

a b Staff (January 2007). "Tomb Raider Anniversary Preview". Game Informer. No.165. GameStop. pp.72–73.In 1999, Eidos Interactive senior executive John Davis stated that Christmas Jones, played by the American actress Denise Richards in the James Bond series film The World Is Not Enough, had been based on Lara Croft. [96] Development for a third film was announced in 2009, with Dan Lin as the producer. Lin intended to reboot the film series with a young Croft in an origin story. [97] [98] In 2011, Olivia Wilde denied rumours that she would play the role, but still expressed interest. [99] The film, originally meant for a 2013 release, [94] was to be produced by Graham King, written by Marti Noxon [100] and produced by Metro-Goldwyn-Mayer in partnership with King's studio GK Films. Alicia Vikander was cast in 2016 to play Lara in the next film adaptation. [101] Tomb Raider, directed by Roar Uthaug, was released in 2018 and takes inspiration mostly from the rebooted series that started in 2013. [102] A sequel was in development, [103] but was cancelled in July 2022 after MGM lost the film rights to the franchise due to its expiration. [104] In other adaptations [ edit ] a b Goldman, Eric (11 July 2007). "IGN Exclusive: Lara Croft's Animated Origins". IGN. Archived from the original on 13 December 2010 . Retrieved 12 February 2010. After crafting the biography, our goal was to make her as believable and relatable as possible. We wanted to make a girl that felt familiar, but still has a special quality about her. Something about the way her eyes look and the expression on her face makes you want to care for her. That was our number one goal. We wanted to have empathy for Lara, and at the same time show the inner strength that made clear she was going to become a hero". The third era, established in Tomb Raider (2013), deviates from the original plot considerably. When Lara was young she travelled with her parents on many of their archaeological expeditions which helped to shape the woman she was becoming. It was on one of these expeditions that her mother, Amelia Croft, vanished and was presumed dead and when her father Richard presumably took his own life a few years later, she was then left in the care of Conrad Roth. Even though she inherited a vast fortune, giving her the means to attend Cambridge with ease, Lara chose to study at University College London. Though this was a much tougher choice, it helped her become more grounded and level-headed than she might otherwise have been. She also ended up meeting her best friend, Samantha Nishimura, during her time at UCL. It was because of Sam's free spirit and a wild streak that Lara was able to experience much more of London than just the universities and museums that she loved so much. After travelling the world, both Lara and Sam end up on an expedition to the Dragon's Triangle off the Japanese coast in search of the lost civilization of Yamatai. It is on this expedition that Lara is stranded on a remote island full of natural, human and supernatural dangers, which enables her to develop from an untested young woman to a survivor. After experiencing the supernatural powers of the ancient world, she comes to realise her father was right about his theories and her hunger for adventure awakens. [20] Although Lara had an independent life, including much international work, she was also able to maintain an active social life and healthy relationship. a b c d e f g Blache, Fabian; Fielder, Lauren (31 October 2000). "History of Tomb Raider". GameSpot. Archived from the original on 6 March 2009 . Retrieved 1 June 2010.

Staff (November 1997). "Tomber Raider 2 Preview". PlayStation Magazine. No.3. US Imagine Publishing. pp.70–71. a b c "Original Three Lara Croft Voices Join Tomb Raider Reloaded Mobile Game". thegamer.com. thegamer. 28 October 2021 . Retrieved 6 January 2022. Lara Croft has further appeared in video game spin-offs, printed adaptations, a series of animated short films, feature films, and merchandise related to the series. The promotion of the character includes a brand of apparel and accessories, action figures, and model portrayals. She has been licensed for third-party promotion, including television and print advertisements, music-related appearances, and as a spokesmodel. Jones, Darran (2010). "Loving Lara Croft". Retro Gamer. Bournemouth, United Kingdom: Imagine Publishing (78): 24–31. ISSN 1742-3155. a b c d e f g h Staff (2008). "The Evolution of an Icon". Play Magazine Presents Girls of Gaming. Fusion Publishing. 5 (5).Staff (December 1997). "PlayStation Magazine cover". PlayStation Magazine. No.4. Future Publishing. Passnotes:no 1,912". The Guardian. 6 July 2001. Archived from the original on 10 November 2018 . Retrieved 10 November 2018. Staff (February 2001). "Smart Bomb: Rejected Tomb Raider Movie Slogans". PlayStation Magazine. No.42. Future Publishing. p.101. Gaudiosi, John (November 2009). "Hollywood Remains Game Crazy". PlayStation: The Official Magazine. No.25. Future Publishing. p.57. a b c Staff (September 1997). "Tomber Raider 2 Preview". PlayStation Magazine. No.1. US Imagine Publishing. pp.44–45.

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