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SUNSHAPERS 30SPF Sun Cream and Hot Cream for Women | Sun Protection plus Super Concentrated Cellulite | Tan Developer and Fast Fat-Burning Formula | Flat Belly, Slim Waist and Legs | 200ml

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In addition they've got the weird stuff: life-shaped weapons and armor available only to halflings. Pictures are provided mainly from Psionic Artifacts of Athas which includes a lot of life-shaped gear...but oddly with very different stats or rules.

Finally, the last important element of rhul-thaun philosophy is respect for life. Although they'll eat meat, shape living things for tools and homes they still see themselves as caretakers of life rather than masters. They believe that life should never be ended without purpose and so things like hunting for pleasure or using animals for entertainment such as pit-fights would be abhorrent to them. Even killing "vermin" like insects or rats are done only if absolutely necessary and special "life-taking" rituals must be performed before and after killing a living thing. A little village only notable for the fact that everyone is dead now. Although no one knows it yet, Bav-rem was the victim of a life-shaped experiment gone awry that produced a The Blob, which devoured everything organic and then retreated to a nearby cave to rest off its big meal. The place is basically a big plot hook as the creature will eventually emerge to feed, or maybe even reproduce. The halfling answer to the gythka. The warstaff is the weapon you see in the picture of two fighting halflings above, a staff with bulbous heads that project bladed points. Inflicts 1d8+1 damage and has 4 HD.

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The Chahn get a +1 bonus to pretty much any roll they think will help overthrow the status quo, plus the benefits of being a member of an underground group of like-minded individuals. Despite the fact that travel times vary between 1 hour and 40 hour this has absolutely no effect on any of the encounters in the swamp.

Exactly what you're thinking of. A pair of webbed extensions that graft themselves to your feet and hands, increasing your water speed and endurance by 50%. Of course then things went to shit. The halflings were trying to work on a way to make the sea a better source of food to expand their civilization further, but accidentally created a brown algae which killed natural and life-shaped organisms in the water (i.e. pretty much everything). The ancient life shapers were apparently completely unable to stop this and the only solution they could come up with was the Pristine Tower (heloooo metaplot). The Pristine Tower is a huge...thing. It's presumably life-shaped but its abilities and function doesn't really jive with lifeshaping in any sensible way. While Pareth is the village for windriders, Glerran is the village for climbers (because apparently you've got to have a theme). The village is home to about 2,500 inhabitants. Beyond catering to climbers it really only has two notable features:One of the smallest ledge-villages, only housing 1000 people. That's about all that's worth knowing. This large pod builds up a store of static electricity within specialized organs and can release it as a 6d6 Lightning Bolt equivalent. The bolt is shot from a wand connected by an organic cord to the main body of the creature. The generator produces a new "charge" every 15 minutes but can only charge up if left still: transporting it ruins the recharge. Hung from a soar whale it can be moved, but even then has a 25% chance to ruin a given recharging period. Not being a part of either the current era where metal is scarce or the Green Age when it was plentiful halflings do not use metal coins or ceramic bits. Instead their money literally grows on trees!

Despite stating multiple times that not all Chahn terrorists are interested in violence and are often just guilty by association with more radical members, apparently all Chahn Even worse, Rajaat found out about the history of the halflings and the blue age. Convinced that the Green Age and everything it spawned were aberrations he decided to dedicate himself to returning the world to the halflings. Teaming up with a small number of halflings from outside the Jagged Cliffs who still knew the ancient secrets he developed a plan. First, he spread knowledge of magic, specifically so he could recruit his Champions, powerful psionicists who also showed exceptional talent for magic and a tendency towards racism. Since humans were the most adept magic-users he recruited only Human champions and told them he wanted to lead them on a xenocidal war to wipe out the other races. He then found and used the Pristine Tower again to empower his champions further, turning them into "elemental conduits" which allows them to grant spells to their followers (i.e. the Templars). So now we get to the part of the rhul-thaun that's actually a little bit interesting: life-shaping. The second largest halfling community is Pareth, home to about 3,500 people. The city is known as being particularly friendly to windriders and almost every business gives preferential treatment to them. It also has the second largest life-shaper sanctuary, bored into the side of the cliff by (now lost) life-shaping digging techniques, making it the only existing subterranean rhul-thaun structure (really...not only do halflings refuse to life on flat land, they won't maybe dig a bit inside the cliffs too?)Monstrosity: a heavily mutated creature. The table for generating a monstrosity is actually larger than the original encounter table itself. which grows into the desired shape and then, essentially, dies and solidifies into its new form. The second (and much more expensive and valuable) is rahn-rath. Rahn-rath buildings remain alive after being grown and thus can be altered later on with careful manipulation and maintenance and it can repair minor damage to itself. However, if a living building starves (or dies due to fire or disease) then it'll become brittle and crumble. You can't neglect a living house. But to the rhul-thaun society is like an ecosystem and its important for each person to know their place in it. Without a role, or a purpose there is no point in living. Each individual seeks to understand what they contribute to their city and each city has a method by which it contributes to halfling society as a whole.

The painter: She's "very observant" and is willing to sell some info for 5 ge. Her information is pretty much useless though: she knows that Sahl had been on a trip to the swamps after some kind of relic related to Rajaat's curse (so apparently someone knew about the item already? How?). She can also show them sketches of the explorers as they left the city. This is in no way useful. There's plenty more but some examples are turtle-like egg-layers called baredum, Don-egoth which are small trees that produce sweet red fruits, Chuhn-egil which produce milk and vash-erat which sprout "grains" from their body which can be sheared and ground into flour.

leather" bags who have one side made of tissue that secretes adhesive that'll hold the bag and its contents in place (10 pounds for small bags, 40 for large). A firm pull will release the bag from the wall. Little scraps of tissues that attach directly to your eyes (remember that removing a graft leaves a rash? my eyes are watering just thinking about it). A pair of lenses grants you the ability to see twice as far while still being able to see close up equally well. More cloaks! Unlike the rest of the 'cloak series, this one is not self-explanatory. Neither is it actually a rhulhisti artifact. Darkcloaks are actually an accident where a living cloak has gained psionic abilities which it uses to defend its wearer, giving them a mental AC of 5. It apparently also grants a physical AC of 5...but whether this functions like armor, more like Bracers of Protection or what exactly is unclear. It's not entirely clear on whether or not the improved protection is a psionic effect or simply a result of the cloak being very tough.

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