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Games Workshop - Warhammer 40,000 - Kill Team: Corsair Voidscarred

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There are also lots of guns, from a mighty shuriken cannon to an exotic neuro disruptor. There are countless ways to equip your Aeldari, and you could even head down a radical path to outfit your Ordo Xenos Inquisitor – there’s already precedent with Kyria Drax us.* Pirate Lord: Once per battle, you can use the Light Fingers, Deadly Ambush or Opportunistic Fighters Tactical Ploy without spending any CPs if this operative is the CORSAIR VOIDSCARRED operative specified by that Tactical Ploy. Voidscarred ( Kurnite Hunter • Kurnathi • Shade Runner Starstorm Duelist • Fate Dealer) Voidstorm Squad • Voidstorm Band • Malevolent Band • Wasp Squadron This incredible kit is available to buy separately at last, so let’s look at all the delicious accessories you’ll find inside. These three sprues are a treasure trove of Aeldari bits that you can use to personalise your Kill Team, add flair to pointy-eared troopers of any faction , and even snag for other projects. The Corsair Voidscarred are freebooting Aeldari drawn from all walks of life – some found life on the craftworlds just a little too stifling, and abandoned their Path to strike out on their own. Others found the Dark City a touch too gloomy, or the Exodite maiden worlds a bit too full of dinosaurs…

Fortress of Redemption : Heavy bolter (Fortification) , Redemption Lascannons, Redemption Missile SiloRound 3 ended up being a stand-out game that entertained and delighted me. The final split of 13-15 to Dan could have easily gone the other way. It’s worth mentioning that despite his relatively high model count, the mission objective of Loot (perform an action on an objective for 1VP, up to three times) was not great for the Gellerpox – hulks pay double APL for the privilege and their critters can’t do it at all. Unfortunately, my bid to score a late game Rout whiffed three times over two turning points, forcing me to move an operative off a lootable objective to plink wounds off. It literally came down to a few rolls of the dice, and I loved every minute of it. Generally speaking, Corsairs have 6” movement, 8 wounds, a 4+ save, 3 DF, and APL 2. They tend to hit on a 3+, and thanks to Aeldari Raiders and some of the faction’s ploys, can manage a surprising amount of movement per turning point. Warriors come with either a Shuriken Pistol and power weapon or a Shuriken rifle, pistol, and fists. The shuriken weapons haven’t changed from the Compendium and neither have power weapons, so this is more a ranged vs. melee loadout choice, though you won’t need to take a Warrior on any given team since there are enough unique options to fill a fire team when you add in the gunner/heavy gunner.

Felarchs are the team leaders. They also have the Take Aim action and have the ability to activate friendly operatives immediately after they’re done acting with Coordinated Strike. As well as being awesome in games of Kill Team, you can also use these miniatures in Warhammer 40,000 .**

The Voidscarred Warrior is the standard operative of the Corsair Voidscarred kill team, but unlike many other standard operatives in other kill teams, the Voidscarred Warrior makes up for its low Wounds characteristic with some pretty cool weapons. The Fate Dealer is the team’s sniper. Their Ranger long rifle has BS2+, does 3/3 damage with 3 MW on a crit, and has the Heavy and Silent rules. Their camo cloak gives them an additional save dice when in cover (so you retain two successes instead of one before rolling), and their Take Aim (1 AP) action allows them to steady and gain teh Balanced rule on their rifle until the end of the activation. Seriously, that’s a LOT of wargear options. If you take a unit with a Way Seeker you’ll also have access to the Runes of Fate discipline, too. There’s also the Soul Weaver who can help with keep the unit alive, and then there’s the Shade Runner who’s got a nasty ability, too:

While many Corsairs hail from the craftworlds, there are also displaced denizens of Commorragh, former Harlequins and wantaway Exodites. This vibrant mix of cultures makes every Corsair fleet a bubbling cauldron of character, highly individualistic and determined to live life by no code but their own. My first game was against the eventual winner of the tournament (congrats Dan!), running the full gamut of Navy Breacher specialists. Lots of tools, more activations than me, and in many cases as tough or tougher. I sensed that trading models would not go in my favour, plus a vague awareness that Navy Breachers were… good?The eclectic raiders that make up a Corsair warband come from all walks of Aeldari life, and those drawn from a craftworld bear a spirit stone. This psychoreactive gem absorbs an Aeldari’s soul when they perish, keeping it safe from the hunger of Slaanesh until it can be returned to its craftworld – and perhaps be installed in a sleek wraithbone construct . Either way, if you’re a Craftworlds or Drukhari player looking to have the full Kill Team experience, the Corsairs likely give you what you’re looking for, combining just enough elements of either that you can feel good about the team you build. On the surface, the Aeldari Raiders ability is simple – each operative gets a free Dash action during their activation. Crucially, you can use this extra move at any point during that activation, which opens up a trove of possibilities for controlling the mission’s momentum. This is a grenade with Blast and Indirect just like a frag grenade, but with better damage. Corsair Blade

Before the game, I got talking with a fellow Corsair entrant (who also entered the GD with an insanely cool 6mm scale Aeldari titan diorama) about Elf Bullshit. Rather than use the Duellist operative as a counterpunch unit as I do, he likes applying the two possible pre-game dashes from Infiltrate and One Step Ahead to it. A further dash-move gets the Duellist right into the opposing deployment zone in the first turning point, ready to cause Shenanigans.

The Starstorm Duellist is not a melee operative but instead a dual pistol model adept at wiping out enemies at close range with their fusion pistol and shuriken pistols, with the ability to shoot both each time it shoots and the ability to hit targets in engagement range. If you look at the Tac Ops of the Voidscarred Kill Teams, they’re very much about getting close to the enemy as well: Opportunists requires you to get close to where your enemies drop dead, and Soul Guard even gives you a way of scoring Victory Points when your operatives are incapacitated if their friends can get to where they fell. So what do you think? Are we going to see Fortresses of Redemption suddenly sell out? Corsair meta confirmed? Let me know in the comments! The Kurnite Hunter has the same weapons loadout as a Voidscarred Warrior, but it also has a bird called a Faolchú (which, weirdly, sounds like a Warhammerification of “falcon” but is actually the Middle Irish word for “wolf hound”)! Overall, I’m quite pleased that I managed to almost completely neutralise the effectiveness of his shooting – the stalker bolt rifle got only a single shot off all game: a point blank krak grenade right into my Fatedealer’s stupid face. The flipside is that I landed in his Space Wolves’ warm, toothy embrace and got torn to shreds elsewhere on the board. He also took a risk with his Sergeant on the central terrain piece for a Tac Op, which resulted in a dead Leader in only turning point 2. Finally, I came to appreciate the Starstorm Duellist as a counterpunch operative. Why worry about 3” range on your best gun if you can simply wait for the enemy to come to you?

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